#ifndef CONSTANTS_H_
#define CONSTANTS_H_

#include "string"

namespace gameplay
{

extern const std::string SPOT_LIGHT;
extern const std::string POINT_LIGHT;

extern const std::string VERTEX_COLOR;

extern const std::string SPECULAR;
extern const std::string LINEAR;

extern const std::string CLAMP;
extern const std::string REPEAT;
extern const std::string LINEAR_MIPMAP_LINEAR;
extern const std::string WORLD_VIEW_PROJECTION_MATRIX;

extern const std::string TEXTURE_REPEAT;
extern const std::string TEXTURE_OFFSET;

extern const std::string u_diffuseTexture;

extern const std::string MIN_FILTER;
extern const std::string MAG_FILTER;


}

#endif
