// Autogenerated by gameplay-luagen
#include "Base.h"
#include "ScriptController.h"
#include "lua_Image.h"
#include "Base.h"
#include "FileSystem.h"
#include "Game.h"
#include "Image.h"
#include "Ref.h"

namespace gameplay
{

void luaRegister_Image()
{
    const luaL_Reg lua_members[] = 
    {
        {"addRef", lua_Image_addRef},
        {"getFormat", lua_Image_getFormat},
        {"getHeight", lua_Image_getHeight},
        {"getRefCount", lua_Image_getRefCount},
        {"getWidth", lua_Image_getWidth},
        {"release", lua_Image_release},
        {NULL, NULL}
    };
    const luaL_Reg lua_statics[] = 
    {
        {"create", lua_Image_static_create},
        {NULL, NULL}
    };
    std::vector<std::string> scopePath;

    gameplay::ScriptUtil::registerClass("Image", lua_members, NULL, lua_Image__gc, lua_statics, scopePath);
}

static Image* getInstance(lua_State* state)
{
    void* userdata = luaL_checkudata(state, 1, "Image");
    luaL_argcheck(state, userdata != NULL, 1, "'Image' expected.");
    return (Image*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
}

int lua_Image__gc(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                void* userdata = luaL_checkudata(state, 1, "Image");
                luaL_argcheck(state, userdata != NULL, 1, "'Image' expected.");
                gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
                if (object->owns)
                {
                    Image* instance = (Image*)object->instance;
                    SAFE_RELEASE(instance);
                }
                
                return 0;
            }

            lua_pushstring(state, "lua_Image__gc - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_addRef(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                instance->addRef();
                
                return 0;
            }

            lua_pushstring(state, "lua_Image_addRef - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_getFormat(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                Image::Format result = instance->getFormat();

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Image_getFormat - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_getHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                unsigned int result = instance->getHeight();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Image_getHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_getRefCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                unsigned int result = instance->getRefCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Image_getRefCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_getWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                unsigned int result = instance->getWidth();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Image_getWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Image* instance = getInstance(state);
                instance->release();
                
                return 0;
            }

            lua_pushstring(state, "lua_Image_release - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Image_static_create(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(1, false);

                    void* returnPtr = ((void*)Image::create(param1));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = true;
                        luaL_getmetatable(state, "Image");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Image_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            do
            {
                if (lua_type(state, 1) == LUA_TNUMBER &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    lua_type(state, 3) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);

                    // Get parameter 2 off the stack.
                    unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);

                    // Get parameter 3 off the stack.
                    Image::Format param3 = (Image::Format)luaL_checkint(state, 3);

                    void* returnPtr = ((void*)Image::create(param1, param2, param3));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = true;
                        luaL_getmetatable(state, "Image");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Image_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            do
            {
                if (lua_type(state, 1) == LUA_TNUMBER &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA))
                {
                    // Get parameter 1 off the stack.
                    unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);

                    // Get parameter 2 off the stack.
                    unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);

                    // Get parameter 3 off the stack.
                    Image::Format param3 = (Image::Format)luaL_checkint(state, 3);

                    // Get parameter 4 off the stack.
                    gameplay::ScriptUtil::LuaArray<unsigned char> param4 = gameplay::ScriptUtil::getUnsignedCharPointer(4);

                    void* returnPtr = ((void*)Image::create(param1, param2, param3, param4));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = true;
                        luaL_getmetatable(state, "Image");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Image_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1, 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

}
