#include "Base.h"
#include "ScriptController.h"
#include "lua_Curve.h"
#include "Base.h"
#include "Curve.h"
#include "Game.h"
#include "Quaternion.h"
#include "Ref.h"
#include "lua_CurveInterpolationType.h"

namespace gameplay
{

void luaRegister_Curve()
{
    const luaL_Reg lua_members[] = 
    {
        {"addRef", lua_Curve_addRef},
        {"evaluate", lua_Curve_evaluate},
        {"getComponentCount", lua_Curve_getComponentCount},
        {"getEndTime", lua_Curve_getEndTime},
        {"getPointCount", lua_Curve_getPointCount},
        {"getRefCount", lua_Curve_getRefCount},
        {"getStartTime", lua_Curve_getStartTime},
        {"release", lua_Curve_release},
        {"setPoint", lua_Curve_setPoint},
        {"setTangent", lua_Curve_setTangent},
        {NULL, NULL}
    };
    const luaL_Reg lua_statics[] = 
    {
        {"create", lua_Curve_static_create},
        {"lerp", lua_Curve_static_lerp},
        {NULL, NULL}
    };
    std::vector<std::string> scopePath;

    gameplay::ScriptUtil::registerClass("Curve", lua_members, NULL, lua_Curve__gc, lua_statics, scopePath);
}

static Curve* getInstance(lua_State* state)
{
    void* userdata = luaL_checkudata(state, 1, "Curve");
    luaL_argcheck(state, userdata != NULL, 1, "'Curve' expected.");
    return (Curve*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
}

int lua_Curve__gc(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                void* userdata = luaL_checkudata(state, 1, "Curve");
                luaL_argcheck(state, userdata != NULL, 1, "'Curve' expected.");
                gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
                if (object->owns)
                {
                    Curve* instance = (Curve*)object->instance;
                    SAFE_RELEASE(instance);
                }
                
                return 0;
            }

            lua_pushstring(state, "lua_Curve__gc - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_addRef(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                instance->addRef();
                
                return 0;
            }

            lua_pushstring(state, "lua_Curve_addRef - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_evaluate(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    (lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TLIGHTUSERDATA))
                {
                    // Get parameter 1 off the stack.
                    float param1 = (float)luaL_checknumber(state, 2);

                    // Get parameter 2 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param2 = gameplay::ScriptUtil::getFloatPointer(3);

                    Curve* instance = getInstance(state);
                    instance->evaluate(param1, param2);
                    
                    return 0;
                }
            } while (0);

            lua_pushstring(state, "lua_Curve_evaluate - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 6:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    lua_type(state, 4) == LUA_TNUMBER &&
                    lua_type(state, 5) == LUA_TNUMBER &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA))
                {
                    // Get parameter 1 off the stack.
                    float param1 = (float)luaL_checknumber(state, 2);

                    // Get parameter 2 off the stack.
                    float param2 = (float)luaL_checknumber(state, 3);

                    // Get parameter 3 off the stack.
                    float param3 = (float)luaL_checknumber(state, 4);

                    // Get parameter 4 off the stack.
                    float param4 = (float)luaL_checknumber(state, 5);

                    // Get parameter 5 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param5 = gameplay::ScriptUtil::getFloatPointer(6);

                    Curve* instance = getInstance(state);
                    instance->evaluate(param1, param2, param3, param4, param5);
                    
                    return 0;
                }
            } while (0);

            lua_pushstring(state, "lua_Curve_evaluate - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 6).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_getComponentCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                unsigned int result = instance->getComponentCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_getComponentCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_getEndTime(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                float result = instance->getEndTime();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_getEndTime - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_getPointCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                unsigned int result = instance->getPointCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_getPointCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_getRefCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                unsigned int result = instance->getRefCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_getRefCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_getStartTime(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                float result = instance->getStartTime();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_getStartTime - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Curve* instance = getInstance(state);
                instance->release();
                
                return 0;
            }

            lua_pushstring(state, "lua_Curve_release - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_setPoint(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 5) == LUA_TSTRING || lua_type(state, 5) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                    // Get parameter 2 off the stack.
                    float param2 = (float)luaL_checknumber(state, 3);

                    // Get parameter 3 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);

                    // Get parameter 4 off the stack.
                    Curve::InterpolationType param4 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 5));

                    Curve* instance = getInstance(state);
                    instance->setPoint(param1, param2, param3, param4);
                    
                    return 0;
                }
            } while (0);

            lua_pushstring(state, "lua_Curve_setPoint - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 7:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    lua_type(state, 2) == LUA_TNUMBER &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 5) == LUA_TSTRING || lua_type(state, 5) == LUA_TNIL) &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA))
                {
                    // Get parameter 1 off the stack.
                    unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                    // Get parameter 2 off the stack.
                    float param2 = (float)luaL_checknumber(state, 3);

                    // Get parameter 3 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);

                    // Get parameter 4 off the stack.
                    Curve::InterpolationType param4 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 5));

                    // Get parameter 5 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param5 = gameplay::ScriptUtil::getFloatPointer(6);

                    // Get parameter 6 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param6 = gameplay::ScriptUtil::getFloatPointer(7);

                    Curve* instance = getInstance(state);
                    instance->setPoint(param1, param2, param3, param4, param5, param6);
                    
                    return 0;
                }
            } while (0);

            lua_pushstring(state, "lua_Curve_setPoint - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5 or 7).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_setTangent(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
                (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA))
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                // Get parameter 2 off the stack.
                Curve::InterpolationType param2 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 3));

                // Get parameter 3 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);

                // Get parameter 4 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param4 = gameplay::ScriptUtil::getFloatPointer(5);

                Curve* instance = getInstance(state);
                instance->setTangent(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Curve_setTangent - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_static_create(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if (lua_type(state, 1) == LUA_TNUMBER &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);

                // Get parameter 2 off the stack.
                unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);

                void* returnPtr = (void*)Curve::create(param1, param2);
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = true;
                    luaL_getmetatable(state, "Curve");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Curve_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Curve_static_lerp(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if (lua_type(state, 1) == LUA_TNUMBER &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 1);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 2);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 3);

                float result = Curve::lerp(param1, param2, param3);

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Curve_static_lerp - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

}
