#include "Base.h"
#include "AudioController.h"

namespace gameplay
{

AudioController::AudioController() 
{
}

AudioController::~AudioController()
{
}

void AudioController::initialize()
{
}

void AudioController::finalize()
{
}

void AudioController::pause()
{
}

void AudioController::resume()
{   
}

void AudioController::update(float elapsedTime)
{
}

}
