
Egameplay.lib̕ύX


ScriptController
AudioController




AudioController  ̃NXɕύX
ScriptController  ̃NXɕύX


vWFNg珜O

AudioSource.cpp
AudioBuffer.cpp
gameplay-main-windows.cpp

NCu
ogg֘AAlua֘AO


base.h
GP_ERROR}NexitȂ悤ɏC


PlatformWindows.cpp

	ȉRgAEg
        //SetWindowLongPtr(__hwnd, GWLP_WNDPROC, (LONG)(WNDPROC)__WndProc);

error:
	//    exit(0);


Node.cpp

_audioSourceĂяoRgAEg

SceneLoader.cpp

case SceneNodeProperty::AUDIO:
AudioSourceĂяoRgAEg



font.cpp

void drawText(const char* text, int x, int y, const Vector4& color, unsigned int size = 0, bool rightToLeft = false);

̕\XTCYintlŕԂ悤ɐݒ
(ureturn xPos - x;vǉ)


E}`Xbh(DLLȂ)ŃCuč쐬

libpng,zlib }`Xbh(DLLȂ)ŃCuč쐬



