// Autogenerated by gameplay-luagen
#ifndef LUA_SPRITEBATCHSPRITEVERTEX_H_
#define LUA_SPRITEBATCHSPRITEVERTEX_H_

namespace gameplay
{

// Lua bindings for SpriteBatch::SpriteVertex.
int lua_SpriteBatchSpriteVertex__gc(lua_State* state);
int lua_SpriteBatchSpriteVertex__init(lua_State* state);
int lua_SpriteBatchSpriteVertex_a(lua_State* state);
int lua_SpriteBatchSpriteVertex_b(lua_State* state);
int lua_SpriteBatchSpriteVertex_g(lua_State* state);
int lua_SpriteBatchSpriteVertex_r(lua_State* state);
int lua_SpriteBatchSpriteVertex_u(lua_State* state);
int lua_SpriteBatchSpriteVertex_v(lua_State* state);
int lua_SpriteBatchSpriteVertex_x(lua_State* state);
int lua_SpriteBatchSpriteVertex_y(lua_State* state);
int lua_SpriteBatchSpriteVertex_z(lua_State* state);

void luaRegister_SpriteBatchSpriteVertex();

}

#endif
