// Autogenerated by gameplay-luagen
#ifndef LUA_DRAWABLE_H_
#define LUA_DRAWABLE_H_

namespace gameplay
{

// Lua bindings for Drawable.
int lua_Drawable__gc(lua_State* state);
int lua_Drawable_draw(lua_State* state);
int lua_Drawable_getNode(lua_State* state);

void luaRegister_Drawable();

}

#endif
