#include "Constants.h"


namespace gameplay
{

const std::string SPOT_LIGHT = "SPOT_LIGHT";
const std::string POINT_LIGHT = "POINT_LIGHT";

const std::string VERTEX_COLOR = "VERTEX_COLOR";

const std::string SPECULAR = "SPECULAR";
const std::string LINEAR = "LINEAR";
const std::string CLAMP = "CLAMP";
const std::string REPEAT = "REPEAT";
const std::string LINEAR_MIPMAP_LINEAR = "LINEAR_MIPMAP_LINEAR";
const std::string WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX";

const std::string TEXTURE_REPEAT = "TEXTURE_REPEAT";
const std::string TEXTURE_OFFSET = "TEXTURE_OFFSET";

const std::string u_diffuseTexture = "u_diffuseTexture";

const std::string MIN_FILTER = "minFilter";
const std::string MAG_FILTER = "magFilter";





}
