// Autogenerated by gameplay-luagen
#include "Base.h"
#include "ScriptController.h"
#include "lua_Label.h"
#include "Animation.h"
#include "AnimationTarget.h"
#include "Base.h"
#include "Control.h"
#include "Form.h"
#include "Game.h"
#include "Label.h"
#include "MaterialParameter.h"
#include "Node.h"
#include "Ref.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
#include "Theme.h"

namespace gameplay
{

void luaRegister_Label()
{
    const luaL_Reg lua_members[] = 
    {
        {"addListener", lua_Label_addListener},
        {"addRef", lua_Label_addRef},
        {"addScript", lua_Label_addScript},
        {"addScriptCallback", lua_Label_addScriptCallback},
        {"canFocus", lua_Label_canFocus},
        {"clearScripts", lua_Label_clearScripts},
        {"createAnimation", lua_Label_createAnimation},
        {"createAnimationFromBy", lua_Label_createAnimationFromBy},
        {"createAnimationFromTo", lua_Label_createAnimationFromTo},
        {"destroyAnimation", lua_Label_destroyAnimation},
        {"getAbsoluteBounds", lua_Label_getAbsoluteBounds},
        {"getAlignment", lua_Label_getAlignment},
        {"getAnimation", lua_Label_getAnimation},
        {"getAnimationPropertyComponentCount", lua_Label_getAnimationPropertyComponentCount},
        {"getAnimationPropertyValue", lua_Label_getAnimationPropertyValue},
        {"getAutoSize", lua_Label_getAutoSize},
        {"getBorder", lua_Label_getBorder},
        {"getBounds", lua_Label_getBounds},
        {"getClip", lua_Label_getClip},
        {"getClipBounds", lua_Label_getClipBounds},
        {"getConsumeInputEvents", lua_Label_getConsumeInputEvents},
        {"getCursorColor", lua_Label_getCursorColor},
        {"getCursorRegion", lua_Label_getCursorRegion},
        {"getCursorUVs", lua_Label_getCursorUVs},
        {"getFocusIndex", lua_Label_getFocusIndex},
        {"getFont", lua_Label_getFont},
        {"getFontSize", lua_Label_getFontSize},
        {"getHeight", lua_Label_getHeight},
        {"getId", lua_Label_getId},
        {"getImageColor", lua_Label_getImageColor},
        {"getImageRegion", lua_Label_getImageRegion},
        {"getImageUVs", lua_Label_getImageUVs},
        {"getMargin", lua_Label_getMargin},
        {"getOpacity", lua_Label_getOpacity},
        {"getPadding", lua_Label_getPadding},
        {"getParent", lua_Label_getParent},
        {"getRefCount", lua_Label_getRefCount},
        {"getScriptEvent", lua_Label_getScriptEvent},
        {"getSkinColor", lua_Label_getSkinColor},
        {"getSkinRegion", lua_Label_getSkinRegion},
        {"getState", lua_Label_getState},
        {"getStyle", lua_Label_getStyle},
        {"getText", lua_Label_getText},
        {"getTextAlignment", lua_Label_getTextAlignment},
        {"getTextColor", lua_Label_getTextColor},
        {"getTextRightToLeft", lua_Label_getTextRightToLeft},
        {"getTheme", lua_Label_getTheme},
        {"getTopLevelForm", lua_Label_getTopLevelForm},
        {"getTypeName", lua_Label_getTypeName},
        {"getWidth", lua_Label_getWidth},
        {"getX", lua_Label_getX},
        {"getY", lua_Label_getY},
        {"getZIndex", lua_Label_getZIndex},
        {"hasFocus", lua_Label_hasFocus},
        {"hasScriptListener", lua_Label_hasScriptListener},
        {"isChild", lua_Label_isChild},
        {"isContainer", lua_Label_isContainer},
        {"isEnabled", lua_Label_isEnabled},
        {"isEnabledInHierarchy", lua_Label_isEnabledInHierarchy},
        {"isHeightPercentage", lua_Label_isHeightPercentage},
        {"isVisible", lua_Label_isVisible},
        {"isVisibleInHierarchy", lua_Label_isVisibleInHierarchy},
        {"isWidthPercentage", lua_Label_isWidthPercentage},
        {"isXPercentage", lua_Label_isXPercentage},
        {"isYPercentage", lua_Label_isYPercentage},
        {"release", lua_Label_release},
        {"removeListener", lua_Label_removeListener},
        {"removeScript", lua_Label_removeScript},
        {"removeScriptCallback", lua_Label_removeScriptCallback},
        {"setAlignment", lua_Label_setAlignment},
        {"setAnimationPropertyValue", lua_Label_setAnimationPropertyValue},
        {"setAutoSize", lua_Label_setAutoSize},
        {"setBorder", lua_Label_setBorder},
        {"setBounds", lua_Label_setBounds},
        {"setCanFocus", lua_Label_setCanFocus},
        {"setConsumeInputEvents", lua_Label_setConsumeInputEvents},
        {"setCursorColor", lua_Label_setCursorColor},
        {"setCursorRegion", lua_Label_setCursorRegion},
        {"setEnabled", lua_Label_setEnabled},
        {"setFocus", lua_Label_setFocus},
        {"setFocusIndex", lua_Label_setFocusIndex},
        {"setFont", lua_Label_setFont},
        {"setFontSize", lua_Label_setFontSize},
        {"setHeight", lua_Label_setHeight},
        {"setId", lua_Label_setId},
        {"setImageColor", lua_Label_setImageColor},
        {"setImageRegion", lua_Label_setImageRegion},
        {"setMargin", lua_Label_setMargin},
        {"setOpacity", lua_Label_setOpacity},
        {"setPadding", lua_Label_setPadding},
        {"setPosition", lua_Label_setPosition},
        {"setSize", lua_Label_setSize},
        {"setSkinColor", lua_Label_setSkinColor},
        {"setSkinRegion", lua_Label_setSkinRegion},
        {"setStyle", lua_Label_setStyle},
        {"setText", lua_Label_setText},
        {"setTextAlignment", lua_Label_setTextAlignment},
        {"setTextColor", lua_Label_setTextColor},
        {"setTextRightToLeft", lua_Label_setTextRightToLeft},
        {"setVisible", lua_Label_setVisible},
        {"setWidth", lua_Label_setWidth},
        {"setX", lua_Label_setX},
        {"setY", lua_Label_setY},
        {"setZIndex", lua_Label_setZIndex},
        {NULL, NULL}
    };
    const luaL_Reg lua_statics[] = 
    {
        {"ANIMATE_OPACITY", lua_Label_static_ANIMATE_OPACITY},
        {"ANIMATE_POSITION", lua_Label_static_ANIMATE_POSITION},
        {"ANIMATE_POSITION_X", lua_Label_static_ANIMATE_POSITION_X},
        {"ANIMATE_POSITION_Y", lua_Label_static_ANIMATE_POSITION_Y},
        {"ANIMATE_SIZE", lua_Label_static_ANIMATE_SIZE},
        {"ANIMATE_SIZE_HEIGHT", lua_Label_static_ANIMATE_SIZE_HEIGHT},
        {"ANIMATE_SIZE_WIDTH", lua_Label_static_ANIMATE_SIZE_WIDTH},
        {"create", lua_Label_static_create},
        {NULL, NULL}
    };
    std::vector<std::string> scopePath;

    gameplay::ScriptUtil::registerClass("Label", lua_members, NULL, lua_Label__gc, lua_statics, scopePath);
}

static Label* getInstance(lua_State* state)
{
    void* userdata = luaL_checkudata(state, 1, "Label");
    luaL_argcheck(state, userdata != NULL, 1, "'Label' expected.");
    return (Label*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
}

int lua_Label__gc(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                void* userdata = luaL_checkudata(state, 1, "Label");
                luaL_argcheck(state, userdata != NULL, 1, "'Label' expected.");
                gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
                if (object->owns)
                {
                    Label* instance = (Label*)object->instance;
                    SAFE_RELEASE(instance);
                }
                
                return 0;
            }

            lua_pushstring(state, "lua_Label__gc - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_addListener(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Control::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Control::Listener'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                Label* instance = getInstance(state);
                instance->addListener(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_addListener - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_addRef(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                instance->addRef();
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_addRef - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_addScript(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->addScript(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Script");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_addScript - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_addScriptCallback(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'ScriptTarget::Event'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                const char* param2 = gameplay::ScriptUtil::getString(3, false);

                Label* instance = getInstance(state);
                instance->addScriptCallback(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_addScriptCallback - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_canFocus(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->canFocus();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_canFocus - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_clearScripts(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                instance->clearScripts();
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_clearScripts - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_createAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    const char* param2 = gameplay::ScriptUtil::getString(3, false);

                    Label* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->createAnimation(param1, param2));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    bool param2Valid;
                    gameplay::ScriptUtil::LuaArray<Properties> param2 = gameplay::ScriptUtil::getObjectPointer<Properties>(3, "Properties", false, &param2Valid);
                    if (!param2Valid)
                        break;

                    Label* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->createAnimation(param1, param2));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Label_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 7:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    lua_type(state, 4) == LUA_TNUMBER &&
                    (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
                    lua_type(state, 7) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    // Get parameter 3 off the stack.
                    unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);

                    // Get parameter 4 off the stack.
                    gameplay::ScriptUtil::LuaArray<unsigned int> param4 = gameplay::ScriptUtil::getUnsignedIntPointer(5);

                    // Get parameter 5 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param5 = gameplay::ScriptUtil::getFloatPointer(6);

                    // Get parameter 6 off the stack.
                    Curve::InterpolationType param6 = (Curve::InterpolationType)luaL_checkint(state, 7);

                    Label* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->createAnimation(param1, param2, param3, param4, param5, param6));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Label_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 9:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER &&
                    lua_type(state, 4) == LUA_TNUMBER &&
                    (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
                    (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
                    lua_type(state, 9) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    // Get parameter 3 off the stack.
                    unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);

                    // Get parameter 4 off the stack.
                    gameplay::ScriptUtil::LuaArray<unsigned int> param4 = gameplay::ScriptUtil::getUnsignedIntPointer(5);

                    // Get parameter 5 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param5 = gameplay::ScriptUtil::getFloatPointer(6);

                    // Get parameter 6 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param6 = gameplay::ScriptUtil::getFloatPointer(7);

                    // Get parameter 7 off the stack.
                    gameplay::ScriptUtil::LuaArray<float> param7 = gameplay::ScriptUtil::getFloatPointer(8);

                    // Get parameter 8 off the stack.
                    Curve::InterpolationType param8 = (Curve::InterpolationType)luaL_checkint(state, 9);

                    Label* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Animation");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Label_createAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_createAnimationFromBy(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 7:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER &&
                (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                lua_type(state, 6) == LUA_TNUMBER &&
                lua_type(state, 7) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                // Get parameter 3 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);

                // Get parameter 4 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param4 = gameplay::ScriptUtil::getFloatPointer(5);

                // Get parameter 5 off the stack.
                Curve::InterpolationType param5 = (Curve::InterpolationType)luaL_checkint(state, 6);

                // Get parameter 6 off the stack.
                unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_createAnimationFromBy - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 7).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_createAnimationFromTo(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 7:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER &&
                (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
                (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
                lua_type(state, 6) == LUA_TNUMBER &&
                lua_type(state, 7) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                int param2 = (int)luaL_checkint(state, 3);

                // Get parameter 3 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);

                // Get parameter 4 off the stack.
                gameplay::ScriptUtil::LuaArray<float> param4 = gameplay::ScriptUtil::getFloatPointer(5);

                // Get parameter 5 off the stack.
                Curve::InterpolationType param5 = (Curve::InterpolationType)luaL_checkint(state, 6);

                // Get parameter 6 off the stack.
                unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 7).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_destroyAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                instance->destroyAnimation();
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_destroyAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                instance->destroyAnimation(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_destroyAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAbsoluteBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getAbsoluteBounds());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAbsoluteBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                Control::Alignment result = instance->getAlignment();

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAnimation(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getAnimation());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getAnimation(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Animation");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAnimation - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAnimationPropertyComponentCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                unsigned int result = instance->getAnimationPropertyComponentCount(param1);

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAnimationPropertyValue(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<AnimationValue> param2 = gameplay::ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->getAnimationPropertyValue(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getAutoSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                Control::AutoSize result = instance->getAutoSize();

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getAutoSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getBorder(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBorder());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBorder(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getBounds());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getClip(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getClip());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getClip - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getClipBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getClipBounds());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getClipBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getConsumeInputEvents(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->getConsumeInputEvents();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getCursorColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorColor(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getCursorColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getCursorRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorRegion(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getCursorRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getCursorUVs(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getCursorUVs(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeUVs");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getCursorUVs - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getFocusIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                int result = instance->getFocusIndex();

                // Push the return value onto the stack.
                lua_pushinteger(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getFocusIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getFont(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getFont());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Font");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getFont(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Font");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getFontSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                unsigned int result = instance->getFontSize();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                unsigned int result = instance->getFontSize(param1);

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                float result = instance->getHeight();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getId(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                const char* result = instance->getId();

                // Push the return value onto the stack.
                lua_pushstring(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getId - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getImageColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)luaL_checkint(state, 3);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageColor(param1, param2));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getImageRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)luaL_checkint(state, 3);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageRegion(param1, param2));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getImageUVs(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                Control::State param2 = (Control::State)luaL_checkint(state, 3);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getImageUVs(param1, param2));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeUVs");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getImageUVs - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getMargin(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getMargin());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getMargin - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getOpacity(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                float result = instance->getOpacity();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                float result = instance->getOpacity(param1);

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getPadding(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getPadding());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeSideRegions");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getPadding - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getParent(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getParent());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Control");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getParent - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getRefCount(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                unsigned int result = instance->getRefCount();

                // Push the return value onto the stack.
                lua_pushunsigned(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getRefCount - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getScriptEvent(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getScriptEvent(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ScriptTargetEvent");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getScriptEvent - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getSkinColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinColor());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinColor(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getSkinRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinRegion());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getSkinRegion(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Rectangle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getState(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                Control::State result = instance->getState();

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getState - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getStyle(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getStyle());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "ThemeStyle");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getStyle - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getText(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                const char* result = instance->getText();

                // Push the return value onto the stack.
                lua_pushstring(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getText - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTextAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                Font::Justify result = instance->getTextAlignment();

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                Font::Justify result = instance->getTextAlignment(param1);

                // Push the return value onto the stack.
                lua_pushnumber(state, (int)result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTextColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getTextColor());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                void* returnPtr = (void*)&(instance->getTextColor(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Vector4");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTextRightToLeft(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->getTextRightToLeft();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::State param1 = (Control::State)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                bool result = instance->getTextRightToLeft(param1);

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTheme(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getTheme());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Theme");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTheme - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTopLevelForm(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getTopLevelForm());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Form");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTopLevelForm - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getTypeName(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                const char* result = instance->getTypeName();

                // Push the return value onto the stack.
                lua_pushstring(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getTypeName - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                float result = instance->getWidth();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getX(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                float result = instance->getX();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getX - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getY(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                float result = instance->getY();

                // Push the return value onto the stack.
                lua_pushnumber(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getY - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_getZIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                int result = instance->getZIndex();

                // Push the return value onto the stack.
                lua_pushinteger(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_getZIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_hasFocus(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->hasFocus();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_hasFocus - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_hasScriptListener(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    Label* instance = getInstance(state);
                    bool result = instance->hasScriptListener(param1);

                    // Push the return value onto the stack.
                    lua_pushboolean(state, result);

                    return 1;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    bool param1Valid;
                    gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, &param1Valid);
                    if (!param1Valid)
                        break;

                    Label* instance = getInstance(state);
                    bool result = instance->hasScriptListener(param1);

                    // Push the return value onto the stack.
                    lua_pushboolean(state, result);

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Label_hasScriptListener - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isChild(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Control> param1 = gameplay::ScriptUtil::getObjectPointer<Control>(2, "Control", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Control'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                bool result = instance->isChild(param1);

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isChild - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isContainer(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isContainer();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isContainer - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isEnabled(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isEnabled();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isEnabled - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isEnabledInHierarchy(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isEnabledInHierarchy();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isEnabledInHierarchy - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isHeightPercentage(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isHeightPercentage();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isHeightPercentage - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isVisible(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isVisible();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isVisible - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isVisibleInHierarchy(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isVisibleInHierarchy();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isVisibleInHierarchy - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isWidthPercentage(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isWidthPercentage();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isWidthPercentage - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isXPercentage(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isXPercentage();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isXPercentage - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_isYPercentage(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->isYPercentage();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_isYPercentage - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                instance->release();
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_release - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_removeListener(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Control::Listener> param1 = gameplay::ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Control::Listener'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->removeListener(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_removeListener - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_removeScript(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                bool result = instance->removeScript(param1);

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_removeScript - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_removeScriptCallback(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<ScriptTarget::Event> param1 = gameplay::ScriptUtil::getObjectPointer<ScriptTarget::Event>(2, "ScriptTargetEvent", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'ScriptTarget::Event'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                const char* param2 = gameplay::ScriptUtil::getString(3, false);

                Label* instance = getInstance(state);
                instance->removeScriptCallback(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::Alignment param1 = (Control::Alignment)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                instance->setAlignment(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setAnimationPropertyValue(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<AnimationValue> param2 = gameplay::ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setAnimationPropertyValue(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<AnimationValue> param2 = gameplay::ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                Label* instance = getInstance(state);
                instance->setAnimationPropertyValue(param1, param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setAutoSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Control::AutoSize param1 = (Control::AutoSize)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                instance->setAutoSize(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setAutoSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setBorder(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Label* instance = getInstance(state);
                instance->setBorder(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 6:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER &&
                lua_type(state, 6) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                // Get parameter 5 off the stack.
                unsigned char param5 = (unsigned char)luaL_checkunsigned(state, 6);

                Label* instance = getInstance(state);
                instance->setBorder(param1, param2, param3, param4, param5);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setBorder - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5 or 6).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setBounds(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param1 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setBounds(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setBounds - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setCanFocus(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                Label* instance = getInstance(state);
                instance->setCanFocus(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setCanFocus - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setConsumeInputEvents(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                Label* instance = getInstance(state);
                instance->setConsumeInputEvents(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setCursorColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param1 = gameplay::ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setCursorColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setCursorColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setCursorRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param1 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setCursorRegion(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setCursorRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setEnabled(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                Label* instance = getInstance(state);
                instance->setEnabled(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setEnabled - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setFocus(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Label* instance = getInstance(state);
                bool result = instance->setFocus();

                // Push the return value onto the stack.
                lua_pushboolean(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Label_setFocus - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setFocusIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                instance->setFocusIndex(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setFocusIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setFont(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Font> param1 = gameplay::ScriptUtil::getObjectPointer<Font>(2, "Font", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setFont(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Font> param1 = gameplay::ScriptUtil::getObjectPointer<Font>(2, "Font", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setFont(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setFont - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setFontSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                Label* instance = getInstance(state);
                instance->setFontSize(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setFontSize(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setFontSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setHeight(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Label* instance = getInstance(state);
                instance->setHeight(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);

                Label* instance = getInstance(state);
                instance->setHeight(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setHeight - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setId(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                instance->setId(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setId - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setImageColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param2 = gameplay::ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setImageColor(param1, *param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param2 = gameplay::ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);

                Label* instance = getInstance(state);
                instance->setImageColor(param1, *param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setImageColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setImageRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setImageRegion(param1, *param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
                lua_type(state, 4) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 3 off the stack.
                unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);

                Label* instance = getInstance(state);
                instance->setImageRegion(param1, *param2, param3);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setImageRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setMargin(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Label* instance = getInstance(state);
                instance->setMargin(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setMargin - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setOpacity(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Label* instance = getInstance(state);
                instance->setOpacity(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setOpacity(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setOpacity - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setPadding(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 5:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER &&
                lua_type(state, 4) == LUA_TNUMBER &&
                lua_type(state, 5) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                // Get parameter 3 off the stack.
                float param3 = (float)luaL_checknumber(state, 4);

                // Get parameter 4 off the stack.
                float param4 = (float)luaL_checknumber(state, 5);

                Label* instance = getInstance(state);
                instance->setPadding(param1, param2, param3, param4);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setPadding - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setPosition(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                Label* instance = getInstance(state);
                instance->setPosition(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setPosition - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setSize(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                float param2 = (float)luaL_checknumber(state, 3);

                Label* instance = getInstance(state);
                instance->setSize(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setSize - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setSkinColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param1 = gameplay::ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setSkinColor(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param1 = gameplay::ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setSkinColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setSkinColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setSkinRegion(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param1 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setSkinRegion(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Rectangle> param1 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setSkinRegion(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setSkinRegion - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setStyle(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Theme::Style> param1 = gameplay::ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Theme::Style'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setStyle(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setStyle - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setText(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(2, false);

                Label* instance = getInstance(state);
                instance->setText(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setText - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setTextAlignment(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Font::Justify param1 = (Font::Justify)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                instance->setTextAlignment(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                Font::Justify param1 = (Font::Justify)luaL_checkint(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setTextAlignment(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextAlignment - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setTextColor(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param1 = gameplay::ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                Label* instance = getInstance(state);
                instance->setTextColor(*param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1Valid;
                gameplay::ScriptUtil::LuaArray<Vector4> param1 = gameplay::ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, &param1Valid);
                if (!param1Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
                    lua_error(state);
                }

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setTextColor(*param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextColor - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setTextRightToLeft(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                Label* instance = getInstance(state);
                instance->setTextRightToLeft(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN &&
                lua_type(state, 3) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                // Get parameter 2 off the stack.
                unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);

                Label* instance = getInstance(state);
                instance->setTextRightToLeft(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setVisible(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);

                Label* instance = getInstance(state);
                instance->setVisible(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setVisible - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setWidth(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Label* instance = getInstance(state);
                instance->setWidth(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);

                Label* instance = getInstance(state);
                instance->setWidth(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setWidth - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setX(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Label* instance = getInstance(state);
                instance->setX(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setX - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);

                Label* instance = getInstance(state);
                instance->setX(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setX - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setY(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                Label* instance = getInstance(state);
                instance->setY(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setY - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER &&
                lua_type(state, 3) == LUA_TBOOLEAN)
            {
                // Get parameter 1 off the stack.
                float param1 = (float)luaL_checknumber(state, 2);

                // Get parameter 2 off the stack.
                bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);

                Label* instance = getInstance(state);
                instance->setY(param1, param2);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setY - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_setZIndex(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Label* instance = getInstance(state);
                instance->setZIndex(param1);
                
                return 0;
            }

            lua_pushstring(state, "lua_Label_setZIndex - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

int lua_Label_static_ANIMATE_OPACITY(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_OPACITY;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_POSITION(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_POSITION;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_POSITION_X(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_POSITION_X;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_POSITION_Y(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_POSITION_Y;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_SIZE(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_SIZE;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_SIZE_HEIGHT(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_SIZE_HEIGHT;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_ANIMATE_SIZE_WIDTH(lua_State* state)
{
    // Validate the number of parameters.
    if (lua_gettop(state) > 0)
    {
        lua_pushstring(state, "Invalid number of parameters (expected 0).");
        lua_error(state);
    }

    int result = Label::ANIMATE_SIZE_WIDTH;

    // Push the return value onto the stack.
    lua_pushinteger(state, result);

    return 1;
}

int lua_Label_static_create(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(1, false);

                void* returnPtr = ((void*)Label::create(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = true;
                    luaL_getmetatable(state, "Label");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
                (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = gameplay::ScriptUtil::getString(1, false);

                // Get parameter 2 off the stack.
                bool param2Valid;
                gameplay::ScriptUtil::LuaArray<Theme::Style> param2 = gameplay::ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, &param2Valid);
                if (!param2Valid)
                {
                    lua_pushstring(state, "Failed to convert parameter 2 to type 'Theme::Style'.");
                    lua_error(state);
                }

                void* returnPtr = ((void*)Label::create(param1, param2));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = true;
                    luaL_getmetatable(state, "Label");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Label_static_create - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}

}
